In weaving music and animation into a beautiful tribute to the people we have lost, Garden of Remembrance feels like a deeply personal project for the director as she adjusts to her new responsibilities away from the studio she credits for assisting her growth as a creator. And having her name on the director’s chair from a young age has meant a gradual shift in Yamada’s production responsibilities over time. She’s an authority figure and a source of inspiration, which has meant taking a less active role in animation and trusting her team to fulfill her vision.
“The most important thing I learned at Kyoto Animation was teamwork,” Yamada says, when I asked what lessons she learned at the acclaimed studio. “There were auteurs at the studio, but the anime that I worked on always involved a lot of people working together, with everyone having the same ideas and moving towards the same goal ing each other. That was the most important thing, and that still is something that I really value today in of being directly involved in animation.
“I did initially try my best to continue animating even when I started directing, but I’ve gradually come to be able to trust my team more and found myself drawing less and less. I do still always make a point of doing the storyboards myself and keep in close communication with them, however, because that’s how I feel I can get my intentions across to everyone. [With Garden of Remembrance] we had a really good animation director and key animators and I would check their work or sometimes might ask if they could change a cut to capture the emotion correctly in a particular shot. So I don’t leave them entirely to their own devices!”