There’s a collision of organic and synthetic textures in Tenser’s art and life that’s also present in the design of his fleshy OrchidBed; in the skeletal BreakFaster chair that helps him eat; and in the Sark machine used during performances. How did you and production designer Carol Spier approach the look of these devices?
It starts with my imagined world. I describe these machines intricately in the script—but not to the extent of boredom, because people reading a script don’t want that much information. Carol was always saying, “What are these going to look like, and can we afford that?”
The OrchidBed that you can see Viggo in was originally going to be something called the SpiderWebBed, looking like a giant spiderweb that could move as its threads were pulled. When we tried to design it, it didn’t look good. It didn’t feel good. It didn’t work well. Mechanically, it was going to be very difficult. And so Carol and I looked at each other and said, “Okay, we have to go in a different direction.” We had to take our design of the BreakFaster chair and the Sark, then start to think more organically—I mean, a spiderweb is organic, but we needed something more fleshy. We had to redesign it, basically, after our first attempt.
Fortunately, at that point, we were doing pre-pre-production, so we had enough time to look at different designs. We got a graphic artist and said, “We need something that looks more like a fleshy plant or an orchid. Let’s start with that. Does that work?” It’s always trial and error. And you always leave yourself open to both. It’s like found art. Suddenly, you come across a picture in a book, or you look at a plant and you say, “Yes, that!” You take from everywhere, because the whole world is yours to take, you know?