So I had to sort of go back to the drawing boards and you think, how many times have we seen Satan over the years? The child in The Omen or De Niro in Angel Heart with the long nails and the egg or the beast with the horns, and okay, we’ve seen this a million different ways. What’s the new way of doing this? And, that sequence was one of the last things we shot. So we had a bunch of time, and I started thinking about Satan as kind of Fagin from Oliver Twist, and then I was thinking about actors and thought of Peter Stormare, and built the character out from the combination of him and Fagin. So then the white suit came out, and the oily feet came out, and the strange haircut and the tattoos, and we built it all together. He brought what he does to it, and came up with something that was, I think, pretty new and fresh for a characterization of Satan.
How did you decide on the look for Hell? The rules of entering and exiting, the dead girl with the cat and the holy water. How are you sort of unfolding all of this? Because it is a key scene in the film, not only for what’s at stake, but also to move the plot along and understand where Isabel is.
There’s a few things in play there. In the first draft that I read, Hell was not described in that way. I think it was originally described as a black void, sort of oily ground and piles of bones. It just felt a little random to me. I didn’t know why it looks like this, or what it means, or why that’s painful, or why it’s bad, or anything. So, I kind of started with trying to find rules and a sense of geography to it.
The idea came to me that wherever you are at any given moment, there’s sort of a Hell version and there’s a Heaven version, so that if you were able to cross over, it just suddenly gave us a geography. So if you’re in the middle of Hollywood on the US 101 freeway, which is where he is in that sequence, that’s what Hell looks like. So instantly, you have a freeway, you’ve got the husks of cars, you’ve got the Capitol building, you’ve got all of that stuff. And then on top of that, you start to do the design. There was some kind of organic growth that was on everything, and of course everything’s rusted out and burned. The atmosphere was based on nuclear test footage. So this intense heat, and embers flying off of the palm trees, and burning. It just feels like a painful, violent, awful place, but it has this kind of recognizable, almost grounded geography and architecture. Somehow that rule really helped us.
I specifically really love this idea of what we say is “the world behind the world.” There’s fun to the idea that if you live in LA or you live in New York or you live in London, that there’s always that weird door. You’ve always wondered what’s behind there, and that this could be around us at any given moment. We just can’t see it. That’s part of the fun of Constantine--Constantine can. So the idea of household items, you can just fill a pot with water, put your feet in it, grab a dead girl’s cat and know how to stare into its eyes, using that water as a vessel. It’s a weird set of rules, but somehow it felt grounded. We really had fun messing with that stuff, which then led to the bathtub sequence with Rachel where he’s drowning her in the tub so that she could cross over. It all kind of starts from there, the tapping of the world behind the world, while also giving a geography to Hell so it didn’t just feel like some sort of abstract painting.